The Essence

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The Essence

The Essence is the primordial force of Duela.

It is energy, potential, life, and narrative pressure. It is omnipresent - inside the System and outside it, inside the world and beyond.

The Essence responds to belief and perception. It does not care whether a belief is morally fair or factually true. If enough intelligent beings imprint an idea strongly enough, The Essence may settle that idea into reality.

Core principle

Belief shapes reality.

This is not symbolic. In Duela, collective belief, rumor, fear, worship, titles, and social roles can all imprint onto The Essence. The world holds the shape of what enough people have agreed on.

How imprinting works

The Essence imprints from sapient and sentient beings. A clear image, held with conviction by enough minds, may be settled into reality.

If a being holds no command over The Essence, The Essence will imprint that being's subconscious will onto itself. Belief is not always deliberate. The Essence does not distinguish between intention and emanation.

Examples

  • A widely believed rumor of a dungeon may eventually settle into a real dungeon.
  • A king may gain real authority because people build their lives around the belief that the title has power.
  • A person accused of being cursed may become cursed.
  • A god may form because enough people pray for one.
  • A monster may become real because enough people expect it to exist.

Magic

Magic works by forming a clear image and imprinting it onto The Essence.

Different magical traditions use different methods - incantations, attunement, focus, physical performance - but the basic principle is the same: the caster gives shape to possibility. The cost of doing so is paid in authority over The Essence itself, expressed in the System's terms as levels.

Limits

Belief is not unconstrained. The Essence imprints readily, but what is imprinted does not behave the same way over time.

A fresh imprint is fragile. A belief held only briefly, by few people, or with little weight behind it, can be displaced by stronger imprints or simply fade if nothing carries it forward. The Essence responds to belief, but it does not preserve belief that nothing depends on.

A belief that has been built into other things - into livelihoods, into ritual, into other beliefs that assume it - becomes harder to undo. Each life shaped around an imprint adds weight to it. A god worshipped for a generation cannot be unmade by a generation that stops praying; the lives built around the worship hold the imprint in place. The imprint can still be undone, but the cost rises with everything that has settled on top of it.

Belief without dependents weakens, very slowly, on its own. Belief with dependents stabilizes. What stays in the world is what the world has been built on.

Relationship to other cosmological forces

The Essence is one of three forces in Duela that can produce outcomes the ordinary rules of the world cannot explain. The three are distinguished by scale.

  • The Old God is responsible for foundational, impersonal mysteries - relics from before mortalkind, rules of magic that seem arbitrary, the existence of The System itself. He is the cosmology's permission slip for the unaccountable at its largest scale.
  • The Essence is the mechanism for anything that follows from belief or pattern. This is the workhorse. Most strange outcomes in Duela route through here.
  • The Stranger acts on individuals. He appears in dreams, grants gifts, and disturbs lives for reasons of his own. When a single person receives an unaccountable change in fortune, the Stranger is the figure who could be behind it.

Importance

The Essence is one of the load-bearing foundations of Duela.

Many other parts of the setting descend from it: the gods (whose existence depends on belief and worship), magic (which works by imprinting), classes (which form around perceived roles), curses, rumors, and the origin of Hauru - who became what she was accused of being.